Table football, or kicker, is a tabletop variation of classic football.
There are many versions of the invention of the game. The most famous are: the Englishman Edwin Lawrence received the first patent for the invention in 1913, although his variant did not resemble a modern kicker because, according to the creator’s idea, the game took place between two goalkeepers; another Englishman, Harold Thornton, patented a table football similar to the modern one ten years later (1923); Spanish poet Alejandro Finisterre conceived the idea of creating a game while he was in a hospital and observed children with disabilities.
AIR HOCKEY
Air hockey is a game played by two players. The goal is to score the puck into the opponent’s goal.
The game was invented by the engineers of the American Brunswick Corporation, Bradford Baldwin, Philip Crossman, and Count Robert Kenrick, who built the first air hockey table in the late 1960s of the XX century in order to test the air circulation system developed for a work project. In their free time, they played at this table, using a round puck and square bats. Light-sensitive elements and ordinary doorbells were placed at the ends of the table to notify about goals. Another engineer of the corporation, Bob Lemieux, worked at Brunswick Billiards and was a big hockey fan. So, in 1972, the production and sale of equipment for air hockey was organised. The business was very successful.
Types:
1х1
CHESS
India is considered to be the homeland of the game. Chess appeared at the end of the 6th century AD as a game of chaturanga played on an 8×8 board with a set of chess-like pieces with the aim of checkmating the opponent’s king. Later, chaturanga became known to the Persians under the name ‘chatrang’, and when the Arabs conquered Persia in the middle of the 7th century, it changed to chessrang, in which victory was won by checkmate, stalemate or the destruction of all opponent’s pieces, and the main differences from the modern moves of the pieces were the moves of the queen (only on one square diagonally, in any direction, it was the weakest piece) and the bishop (through one square diagonally, in any direction), and there was no castling.
CHECKERS
Checkers, which has many varieties, is a game on a chequerboard, where you take turns moving one of your checkers diagonally or jumping over an opponent’s checker if there is a free field behind it in order to hit the opponent’s checkers until they are completely destroyed. A checker that reaches the last row of the board becomes a king and can move diagonally, in one direction, and pass a large number of squares, speeding up the possibility of victory. Perfect play by each side would result in a draw.